A Comprehensive Review of Clubhouse Games

Jun 05 2020

Clubhouse Games: 51 Worldwide Classics is a minigame collection that was developed by ND Cube, Mario Party developer ever since the ninth entry. The Mario Party entries have constantly been what fans don't want from the series, with you moving in cars, having it be unbalanced, or a limited selection of boards with fairly standard layouts. However, ND Cube isn't making anything new, but they used the excess creativity to create a beautiful game, being in reference to it's visuals, it's sound design, and the use of HD rumble.

Each game has a certain level of polish that's what you would expect from Nintendo, each game is enjoyable and doesn't feel inferior to any other from how it's made, though there are more options in some games compared to others. However, their most important game almost feels a bit lackluster, Bowling. This is the game that was constantly promoted and sold the game for several people, bringing nostalgia back about Wii Sports. They also try to have throw-backs to Wii Sports and Wii Play with games like shooting gallary, toy tennis, toy boxing, tanks, etc. but Bowling is the game people remember most fondly.

This game is not exactly Wii Bowling either. Yes, it may use motion controls. Yes, it may be bowling. But there are downgrades from the Wii Original. Which im mostly speaking of the fact that you do not let go of the trigger to release the ball, you have to swing through all the way. Which means i can no longer throw the ball behind me, drop it at my feet, or spend 10 minutes getting the perfect toss before letting go. I expected more, but it's fine when you're in a party situation and playing the game with a group of other people. As long as you dont want to play with more than one other person, its fiine. In Clubhouse Games: 51 Worldwide Classics for the Nintendo Switch games get greyed out as player count increases. So locally, you can only go up to two players with bowling. Which that is annoying. A fix to this would be to take micro-turns, meaning one players score would actually be two. So in a turn based game, you have to take extra turns to allow more than 2 people to play this game... yikes.

However, the game is still fun, even with that in mind. It's still polished outside of that. As long as you want to play a game online or through local wireless you can play nearly any game you'd like. It is just a tad limited through local multiplayer on the same system. So as a minigame collection for the casual audience, designed to be played with other people, who may not have their own switches, its lackluster. Though there is a hidden motive for making and releasing the game.

The game was made to combat cheap shovelware on the Switch's Eshop. It was even made at a retail price of 40$ to make it look more appealing towards anyone hesitant. A lot of shovelware is around 5$ for one game, it will also be made poorly and cheaply, it wont look that good, and may glitch out. However, with Nintendo's 1.28$ per game, it makes it a lot more appealing. It's also not made cheaply and looks wonderful. So they succeeded in that, for sure.

Overall with the number of games and for the price, but considering the relatively few downsides to the game it can be rated:

no higher, no lower.